Path animation primarily involves what technique?

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Path animation primarily involves the use of tweening, which is a fundamental technique in animation that creates smooth transitions between different points along a defined path. In path animation, an object is moved along a specific trajectory, and tweening helps to generate the intermediate frames between the starting and ending positions of that object. This process makes animated sequences visually fluid and engaging, allowing for the depiction of complex movements and behaviors without needing to manually create every single frame.

The effectiveness of tweening in path animation lies in its ability to interpolate the motion over time, which is crucial for achieving realistic and dynamic animations. This technique is widely used in various multimedia applications, including cartoons, video games, and animated graphics, to create effects such as moving characters, flying objects, or camera movements.

In contrast, the other options do not represent the core technique involved in path animation. Static images are not animated and do not involve motion; live-action film integration pertains to combining real footage with animation, and claymation techniques involve physical models rather than digital path animation methods. Therefore, within the context of path animation, tweening stands out as the primary and essential technique.

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