Which term describes animation that occurs in real-time applications?

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Behavioral animation refers to a type of animation that is generated in real-time according to the interactions of the user or other systems, often seen in video games, simulations, and interactive experiences. This contrasts with other types of animation where the movements and changes are pre-rendered or scripted beforehand.

In real-time applications, characters or objects respond dynamically to user inputs or environmental changes, making the action fluid and immediate. This allows for a more immersive and engaging experience, as the content can adapt to how users interact with it. This term accurately captures the nature of animation that is not fixed but instead relies on real-time calculations and adjustments based on various inputs.

The other terms mentioned do not capture this idea of dynamic interactivity inherent to real-time applications. Static animation, for example, involves fixed sequences that do not change based on user actions, while frame-by-frame animation relies on a sequence of images that are played in order, which is not interactive. Digital animation can encompass various forms, but it does not specifically denote real-time interaction as behavioral animation does.

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